Title: Purity Control Format: Revised Author: whodack Date: Thu Dec 20, 2007 3:20 pm Deck list: 1 Microtech AI Interface 1 Emergency Self-Construct 1 Wizard's Book 1 Matador 1 Jackhammer 1 Highlighter 1 Bodyweight {TM} Data Creche 18 Top Runners' Conference 1 MIT West Tier 3 Mantis, Fixer-at-Large 14 Bodyweight {TM} Synthetic Blood 2 misc.for-sale Description: NOTE: this is not the deck I played against my first round opponent, Bier, which resulted in a loss. I wish I had played this deck in round 1 Sad I went 2-0 against my round 3 and 4 opponents. I never got to play a second round opponent. The idea is simple: Setup the 3 efficient ice breakers, Highlighter, and Microtech AI Interface. Once in place, you run against R&D until you win. I used Wizard's Book because I figured everyone would be metagaming against Skeleton Passkeys. I thought I'd see a lot of Quandaries. Well, I didn't and Skeleton Passkeys would have been better in retrospect. Playing the deck is fairly easy. Action 1 play BSB. Next 3 actions play TRC first if you have them and then the rest. If you can, try to hold Highlighter and Microtech AI in hand until the last possible moment - to prevent the Corp from laying down a bunch of ice on R&D. Once everything is in place, play misc-for-Sale (not always necessary) and you should have 50-100 bits and can easily finish the game. The deck can setup in 6-8 turns. Sometimes 5 on a really good draw. Remote Detonator is not necessary because you have enough bits to run multiple times because the ice breakers are so efficient. This isn't one of those Krash decks where you brute-force your way through spending massive bits, then Remote, then continue. I've found those strategies vulnerable to Setup and TRAP! in R&D. No tag protection is needed since the deck doesn't run until it's ready to win. Blood Cat is rare. Underworld Mole doesn't hurt too bad either. It's possible to get tagged via those cards and then get roasted with Scorched Earth X2, but that's unlikely. You usually have 5 cards in hand on Corp's turn so they need to do 6 meat damage to flatline. The best way to beat this deck as Corp, that I've found, is to draw cards and go crazy trying to openly play and advance agendas. Don't worry about ice. Play directly against the weakness of TRC. The ESC is tricky to use. It's only against odd Corp decks that use lots of Setup cards. If you see one of those cards, you need to stop running and get your ESC in play. You'll need to either lose the Microtech AI (because of MU restrictions) or lose whichever breaker you don't need at the moment.