Title: The Runner Connections Format: Revised Author: Robert Blaszczyk Date: n/a Deck list: 3 Hot Tip for WNS 3 Desperate Competitor 2 Inside Job 7 Jack 'n' Joe 4 Promises, Promises 5 Score! 1 Bartmoss Memorial Icebreaker 1 Imp 1 Joan of Arc 1 Newsgroup Filter 1 Vienna 22 2 Militech MRAM Chip 2 Nasuko Cycle 2 Junkyard BBS 2 N.E.T.O. 4 Preying Mantis 2 The Short Circuit 3 Technician Lover Description: The Idea There are several cards in NR (usually rares) that are hardly met in decks. Some of them are completely useless (like New Blood - believe me - I tried to do something with the card - and I didn't make it ) but some just need very specialized deck. This deck is built around rare preps Promises, Promises , Desperate Competitor and Hot Tip for WNS. It uses some help from Inside Job, Preying Mantis and Technician Lover. I noticed during the games I played or judged that runner usually accesses 1 or 2 agendas during the game play - It is sometimes not enough to win. In theory, this deck can win by accessing ONLY ONE 1-POINT AGENDA. As You see this deck has rather poor tag prevention - It usually doesn't need more, but if You think so, just replace 1 Short Circuit and 1 Imp with 2 The Decks Early game Run a lot - until You know You're facing early-setup-TAG'n'BAG. Try to force the Corp to spend bits on rezzing all of its ICE. Each agenda You'll liberate makes easier for You to win later. Mid game Install Tech Lover and check all cards Corp gets. Plant Vienna Counters on HQ. Get MRAM Chips and use NETO to draw all preps You need to win. Late game Tech Lover Action and Bits,Bits,Bits. If Corp draws extra cards in its turn - Plant Vienna counters. When You spot an Agenda on R&D - use Your Preying Mantises for Promises, Promises, the run and another preps (DC or HTFWNS. Unfortunately,there is no Prep for asset Agenda. BTW The one for Research Agenda is poor.I don't think it would help the deck.) If You liberate the Agenda from HQ - just play the preps. Imagine that Action 1 Technician Lover - Hostile Takeover on top of R&D Action 2 Promises, Promises Action 3 Promises, Promises Action 4 Promises, Promises Preying Mantis #1 Action Run (Usually with Inside Job) - Score 4AP Preying Mantis #2 Action Desperate Competitor - Score 5th AP Preying Mantis #3 Action Desperate Competitor - Score 6th AP Preying Mantis #4 Action Desperate Competitor - Score 7th AP - win